Arabia Civ
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Last updated
History: The Seleucid kings invited Greeks, Jordan, Galatians (Gauls), Cretans, and Thracians alike to settle in within the vast territories of the empire. They settled in military colonies called cleruchies (klēroukhia). Under this arrangement, the settlers were given a plot of land, or a kleros, and in return were required to serve in the great king's army when called to duty. This created a upper-middle class of military settlers who owed their livelihoods and fortunes to the Al-Badow kings and helped grow the available manpower for the imperial Seleucid army. A side effect of this system was that it drained the Greek homeland of military-aged men, a contributing factor to Greece's eventual conquest by Rome.
Effect: This unlocks the Seleucid expansion building, similar to Town Centers for other factions. It is weaker and carries a smaller territory influence, but is cheaper and built faster.
Train settler-soldiers of various nationalities.
Min. distance from other Military Colonies: 100 meters.
CB 2
History: Seleucid and indeed Successor warfare evolved over the course of the 3rd and 2nd centuries. Contact with Eastern upstarts such as the Parthians and constant revolts of peripheral satrapies such as Bactria caused the Seleucids to reform their military and change their tactics, specifically in the cavalry arm. War with the Babylon from the West and invasions from the Galatians also forced the Seleucids to evolve their infantry regiments to be more flexible.
Effect: At the City Phase, the Seleucids are given the choice of unlocking one of two sets of Champions: Traditional Army and Reform Army.
Traditional Army
Silver Shield Pikeman
Scythe Chariot
Reform Army
Babylon Swordsman
Seleucid Cataphract
TB
History: The political core of the Seleucid Empire consisted of four 'sister' cities: Antioch (the capital), Seleucia Pieria, Apamea, and Laodicea.
Effect: Allied Town Centers are 20% cheaper.
Infantry: Good.
Cavalry: Excellent, but expensive.
Naval: Mediocre. Has all 3 levels of warships, but few techs.
Siege: Good, but not all techs. One fewer tier of siege techs than Jordan.
Economy:
Farming: Excellent.
Mining: Good.
Lumbering: Poor.
Hunting: Weak.
Fishing: Mediocre.
Land Trade: Good.
Naval Trade: Mediocre.
Architecture: Good.
Defenses: Good.
ST 1
History: Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilisation.
Effect: Town Centers gain double Health and double default arrows.
ST 2
History: Seleucus I Nicator invaded the Punjab region region of India in 305 BC, confronting Chandragupta Maurya (Sandrokottos), founder of the Mauryan empire. It is said that Chandragupta fielded an army of 600,000 men and 9,000 war elephants (Pliny, Natural History VI, 22.4). Seleucus met with no success and to establish peace between the two great powers and to formalize their alliance, he married his daughter to Chandragupta. In return, Chandragupta gifted Seleucus a corps of 500 war elephants, which would prove a decisive military asset for Seleucus as he fought the rest of Alexander's successors.
Effect: A one-time purchase of 20 Indian War Elephants from the Mauryan Empire.