🧩Terminologies

Loot

When you kill enemy units you will get some resources. This represents the loot that your army gathers from the enemy.

Melee

Units who fight with, for example, swords and need to be up close to the enemy.

Metal/Ore

A resource gathered from metal mines (often looks like big rocks). Used mostly to create certain units.

Multi Player/Multiplayer/Multi-player

When you play against one or more humans (and sometimes AIs as well) over the internet. Compare with Single Player.

Ranged

Units who fight with javelins or bow and arrow and can fight from a distance. Some siege weapons are also ranged units. Most ranged units needs to be a slight distance away from their enemy to be able to attack them.

Resource/resources

In WE there are four kinds of resources: food, wood, stone and metal. Resources are needed to create new units and build new structures.

Resource drop sites

When your units gather resources they need to leave them somewhere when they've gathered as much as they can carry, that place is called a resource drop site.

RTS/Real Time Strategy

A type of war game where you and your opponent interact in real time (or at least close to it as you can often pause the game in Single-Player), typically with both economy and war being important.

Shroud-of-darkness/SOD/Shroud of Darkness

The black area where you haven't explored yet and can't see anything, unknown territory. Compare Fog-of-War.

Siege weapon/Siege weapons

The siege units are mostly used to destroy structures, but in some cases also to attack large groups of enemy units.

Single Player

A game where you don't play against another human being. Often against an AI, though it could also be a sandbox game where you just explore, build, etc. without an enemy.

Support Units

Units which don't fight, but have other roles. Currently only the female citizens are implemented, but the Healer and Trader are also included among these.

Train

To create a unit or group of units.

Unit/units

A common word for people, siege weapons, boats, and animals controlled by the player. In other words: every object in the in-game world controlled by the player that isn't a structure.

Wood

A resource gathered from trees. Used for building new structures and to train units.

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